This game plays like other art related games such as Concrete Genie, The Unfinished Swan, Okami but also has a tycoon style approach much like games such as Planet Coaster, Adventure Capitalist and Game Dev Story. A game that has no right to exist due to it’s niche and peculiar subject matter. Passpartout: The Starving Artist is a prime example of this. However, this is where all the best mechanics and ideas are born. Chances are that this game won’t have the same production value, refinement or appeal that a AAA game will. If you are looking for a game that can offer you something that just about any other can’t, then you need to play an indie game. Still, making a “work of art” is fun and there is just something very addictive about it. So, if you make a mistake, tough luck! Also, there is no way to zoom in so you can add in finer details. You have to be careful as there is no “undo” button. While the painting mechanics are very easy to get the hang of. However, if you have used MS Paint, you will have a decent enough idea of what to expect here. I am not sure anyone is going to be creating masterpieces here. The actual painting aspect of the game is very easy to get the hang of. This aspect of the game I feel could have been done just a tad better as the progression is not as much as I personally would have liked. Passpartout: The Starving Artist sees you want to move beyond being a starving artist who only deals with jerk clients and who lives in a rundown apartment to something more. Sometimes, changing the name of your painting can help it sell other times you have to just say you messed up and throw it in the trash. You have to actually try, you just screw around and make a mess, your painting will not sell! The actual art creation tools are rather basic, but that is the point. However, to do things like this you need to create art and then sell it. You have to pay rent, supplies and of course, get wine. The “gameplay” of the game is about you trying to get by as an artist.